The power to create constructs out of video. Sub-power of Video Manipulation. Variation of Digital Constructs.
Also Called
- Creation Via *Electronic Medium/Video/Video Image/Vínteokinesis
- Electronic Medium/Video/Video Image/Vínteokinetic-Based Creation
- Electronic Medium/Video/Video Image/Vínteokinetic Construct Creation/Generation/Manifestation/Materialization
- Electronic Medium/Video/Video Image/Vínteokinetic Constructs/Creations
Capabilities
The user can change video into different shapes and forms of varying detail and permanence, ranging from simple representations such as images, to individual elements, substances and materials composing other objects, to functional items such as tools and weapons, to more complex creations such as living or non-living entities, architectural structures and even environments in certain cases, among other phenomena. Depending on their control over the source of their constructs, those who have mastered this ability can use it for almost any situation, creating anything they need.
These constructs can either be confined to digital or virtual environments, such as virtual simulations like video games, within cyberspace, inside internal, usually mental worlds, or be capable of manifesting within physical space.
Applications
The user can generally create anything they have seen or can imagine, and have a good idea how it functions, from their source. Examples of common possibilities include:
- Animating video for various purposes.
- Appendages
- Armor
- Attacks
- Barriers
- Clothing
- Defenses
- Duplicates
- Elements
- Entities
- Environments
- Objects
- Platforms
- Portals
- Restraints
- Structures
- Support
- Vehicles
- Weapons
Other
Associations
- Construct Creation
- Construction Manipulation
- Copy Manipulation
- Creation
- Creation Manipulation
- Digital Materialization
- Entity Manipulation
- Essence Manipulation
- Form Manipulation
- Object Manipulation
- Phenomenon Manipulation
- Property Manipulation
- Structure Manipulation
- Transmutation
- Video Manipulation
Limitations
- May be limited to manipulating already existing video rather than the user being able to create their own sources at will, along with the exact extent of the user's control over their source to be able to manipulate or alter it in certain ways.
- Constructs may be difficult to create and sustain, often relying on the user’s physical and/or mental condition for functionality and overall capabilities or the user’s concentration and/or willpower for permanence and durability.
- In most cases, unless these constructs are made of solid matter, they will often return to their original state if the user becomes distracted or unconscious, leaves their proximity or otherwise loses contact with and/or control of them.
- May be limited to certain shapes and forms or to creating particular types of constructs such as specific objects (often items such as equipment or structures), usually depending on the user’s imagination or general knowledge of how their intended creations function.
- May be limited on how complicated and detailed these constructs can be (i.e., little to no moving parts, inability to replicate and simulate certain properties or invent new phenomena, constructs being unchangeable after being created, etc.).
- May be limited to manipulating one's own being (i.e., parts of the user’s body and/or mass, mental aspects such as thoughts or emotions, etc.) to create these constructs, which can potentially drain, damage or leave the user vulnerable unless they can be restored.
Known Users
- Eugene Sims (inFamous: Second Son)
- Delsin Rowe (inFamous: Second Son)