powerlisting

The power to manipulate inanimate objects. Sub-power of Matter Manipulation and Shape Manipulation.

Also Called

Capabilities

The user can manipulate and control physical objects—defined as inanimate items, tools, or constructs primarily existing as products or finished goods. These objects may be crafted from natural or artificial materials, organic or inorganic, and encompass everything from primitive tools and handcrafted items to sophisticated technology, vehicles, weapons, nanomachines, and monumental architecture. Anything with a defined form and function—designed, assembled, or constructed—falls within the user’s dominion.

This power extends far beyond simply moving objects. The user can reshape, reconfigure, animate, or disassemble them, overriding their physical constraints as if the object were malleable clay in their hands or mind. A metal pipe may become a fluid whip, a vehicle might collapse into compact armor, or a pile of junk could rapidly become a functioning drone. The user operates not only at the physical level but at a conceptual one—treating each object as a symbol of purpose, function, and structure, and thus rewriting it at its core.

More than just manipulation, the user can empower objects, imbuing them with heightened strength, durability, or functionality. A wooden staff might strike with the force of steel, or a shield could repel energy blasts with unnatural resistance. Objects may also be infused with energy, made to glow, resonate, or act as conduits for external powers or effects—channeling heat, force, light, or even abstract energies, depending on the user's control and vision.

Conversely, the user can destroy objects at will, either by unraveling their structure, erasing their integrity on a molecular level, or reducing them to dust with a mere thought. Objects can be created from nothing—whether replicating known designs or inventing entirely new tools, weapons, or constructs born of imagination. This creation may draw from ambient materials, stored energy, or a personalized subspace of virtual resources, allowing the user to fabricate complex machines or summon intricate devices on demand.

The user can also summon specific objects, either by calling them from a predefined location, a separate dimension, or a personal storage space that exists outside conventional physics. This grants them an ever-accessible arsenal, able to deploy exactly what they need in any situation.

When it comes to wear and damage, the user can restore any object to its original, fully functional form—regardless of its current condition. A shattered sword can be made whole again, not just physically repaired but also regaining its sharpness, balance, and intended design. Furthermore, the user can bestow regenerative properties upon objects, allowing them to self-repair over time or instantly recover from harm. A suit of armor might reseal punctures mid-battle, a vehicle could reconstruct internal systems after a crash, or a weapon might reform itself after being destroyed. Once granted, this regenerative ability persists, turning ordinary items into semi-autonomous systems of maintenance and resilience.

At higher levels, the user can even manipulate symbolic or metaphysical aspects of objects. A ceremonial sword could be made truly deadly by amplifying its historic role as a weapon, or a locked door could be opened not by mechanical means, but by severing its conceptual state of “being locked.” Objects that have long since decayed or been lost to time can be reconstructed through knowledge, intuition, or sheer creative force.

Ultimately, Object Manipulation is not merely a control over things—it is a dialogue with the world as crafted by sentient hands. The user becomes a force of invention and deconstruction, of purpose and potential. They are a living interface between thought and matter, turning every item into a story, a solution, a weapon, or a wonder. To them, nothing is truly useless or static—everything is waiting to be redefined.

Applications

Techniques

Variations

Associations

Limitations

Known Users

Literature

  • Materialki/Durasts (Shadow and Bone/Grishaverse)
  • Magic Users (Harry Potter); via Spell Casting
  • Umbitt Iremonger (Iremonger series)
  • Clodius Iremonger (Iremonger series)
  • Mario Esparza (Shadow Falls)

Television/Movies

  • Death (Final Destination); mainly certain types of objects like the surroundings, some devices, electronics and machines
  • Merpeople (Mako Mermaids); via moon rings
  • Tripitaka (The New Legends Of Monkey)
  • Doris (Meet the Robinsons); limited to hats
  • Mui (Shaolin Soccer)
  • Sorcerers (The Sorcerer's Apprentice)
  • Merlin (The Sword in the Stone)

Cartoons/Comics

  • Nigel Thrall (American Dragon Jake Long)
  • Anodites (Ben 10)
    • Gwen Tennyson
    • Verdona
    • Sunny
  • Charmcaster (Ben 10)
  • Hex (Ben 10)
  • Miss Martian (DC Comics)
  • Madeline Hatter (Ever After High); limited to Tea Sets and Pots
  • Mickey Mouse (Fantasia); via Yen Sid's hat
  • Arkadine Arcadius (Marvel Comics)
  • Felonious Hexx (Robotboy)
  • Raven (Teen Titans)
  • Will Vandom (W.I.T.C.H.); Quintessence, the fifth element
  • Nerissa Crossnic (W.I.T.C.H.); Quintessence, the fifth element
  • Adi/Codec (Marvel's Future Avengers)

Anime/Manga/Manhwa

  • Marked (Children of the Mud Whale); via Thymia
  • Sherry Blendy (Fairy Tail)
  • Alchemists (Fullmetal Alchemist)
  • Izetta (Izetta: The Last Witch)
  • Joi Irinaka (My Hero Academia)
  • Shin Uchiha (Naruto/Boruto: Naruto Next Generations)
  • Baltro (Zatch Bell!)
  • Adi/Codec (Marvel's Future Avengers)

Video Games

  • Sissel (Ghost Trick: Phantom Detective)
  • Ray (Ghost Trick: Phantom Detective)
  • Yomiel (Ghost Trick: Phantom Detective)
  • Alyx Vance (Half-Life); via the Gravity Gloves
  • Dog (Half-Life)
  • Maxwell (Scribblenauts)
  • Daniel Diaz (Life is Strange 2)

Web Series

  • Glynda Goodwitch (RWBY)
  • Carmine Esclados (RWBY: After the Fall)

Known Objects

Gallery