The power to manipulate inanimate objects. Sub-power of Matter Manipulation and Shape Manipulation.
Also Called
- Antikeímenokinesis
- Item/Stuff Manipulation
Capabilities
The user can manipulate and control physical objects—defined as inanimate items, tools, or constructs primarily existing as products or finished goods. These objects may be crafted from natural or artificial materials, organic or inorganic, and encompass everything from primitive tools and handcrafted items to sophisticated technology, vehicles, weapons, nanomachines, and monumental architecture. Anything with a defined form and function—designed, assembled, or constructed—falls within the user’s dominion.
This power extends far beyond simply moving objects. The user can reshape, reconfigure, animate, or disassemble them, overriding their physical constraints as if the object were malleable clay in their hands or mind. A metal pipe may become a fluid whip, a vehicle might collapse into compact armor, or a pile of junk could rapidly become a functioning drone. The user operates not only at the physical level but at a conceptual one—treating each object as a symbol of purpose, function, and structure, and thus rewriting it at its core.
More than just manipulation, the user can empower objects, imbuing them with heightened strength, durability, or functionality. A wooden staff might strike with the force of steel, or a shield could repel energy blasts with unnatural resistance. Objects may also be infused with energy, made to glow, resonate, or act as conduits for external powers or effects—channeling heat, force, light, or even abstract energies, depending on the user's control and vision.
Conversely, the user can destroy objects at will, either by unraveling their structure, erasing their integrity on a molecular level, or reducing them to dust with a mere thought. Objects can be created from nothing—whether replicating known designs or inventing entirely new tools, weapons, or constructs born of imagination. This creation may draw from ambient materials, stored energy, or a personalized subspace of virtual resources, allowing the user to fabricate complex machines or summon intricate devices on demand.
The user can also summon specific objects, either by calling them from a predefined location, a separate dimension, or a personal storage space that exists outside conventional physics. This grants them an ever-accessible arsenal, able to deploy exactly what they need in any situation.
When it comes to wear and damage, the user can restore any object to its original, fully functional form—regardless of its current condition. A shattered sword can be made whole again, not just physically repaired but also regaining its sharpness, balance, and intended design. Furthermore, the user can bestow regenerative properties upon objects, allowing them to self-repair over time or instantly recover from harm. A suit of armor might reseal punctures mid-battle, a vehicle could reconstruct internal systems after a crash, or a weapon might reform itself after being destroyed. Once granted, this regenerative ability persists, turning ordinary items into semi-autonomous systems of maintenance and resilience.
At higher levels, the user can even manipulate symbolic or metaphysical aspects of objects. A ceremonial sword could be made truly deadly by amplifying its historic role as a weapon, or a locked door could be opened not by mechanical means, but by severing its conceptual state of “being locked.” Objects that have long since decayed or been lost to time can be reconstructed through knowledge, intuition, or sheer creative force.
Ultimately, Object Manipulation is not merely a control over things—it is a dialogue with the world as crafted by sentient hands. The user becomes a force of invention and deconstruction, of purpose and potential. They are a living interface between thought and matter, turning every item into a story, a solution, a weapon, or a wonder. To them, nothing is truly useless or static—everything is waiting to be redefined.
Applications
- All Object-based Powers
- Control Manipulation
- Empathic Objects
- Improbable Weapon Proficiency - By using objects as a weapon.
- Interface Manipulation
- Manipulate the properties of objects.
- Move/lift objects.
- Flight using objects.
- Matter Surfing by riding objects.
- Living Factory
- Object Attachment
- Object Attacks
- Object Calling
- Object Combination
- Object Companionship
- Object Constructs
- Object Creation
- Object Detection
- Object Destruction
- Object Element Manipulation
- Object Hardening
- Object Immunity
- Object Merge
- Object Negation
- Object Possession
- Object Refinement
- Object Repairing
- Object Sensing
- Object Summoning
- Object Surfing
- Part Manipulation
- Personal Objects
Techniques
- Access & Occlusion
- Activation & Deactivation
- Object Absorption
- Object Arts
- Object Combat
- Object Communication
- Object Conversion
- Object Empowerment
- Object Enhancement
- Object Healing
- Object Mimicry
- Object Mode
- Object Replication
- Object Support
- Object Teleportation
- Object Transmutation
- Retrieval
Variations
- Accessory Manipulation
- Aggregation Manipulation
- Ankh Manipulation
- Appliance Manipulation
- Architecture Manipulation
- Armor Manipulation
- Astronomical Object Manipulation
- Balloon Manipulation
- Barricade Manipulation
- Barrier Manipulation
- Battery Manipulation
- Bead Manipulation
- Bell Manipulation
- Binding Manipulation
- Blade Manipulation
- Block Manipulation
- Broom Manipulation
- Boomerang Manipulation
- Box Manipulation
- Bubble Manipulation
- Cage Manipulation
- Camera Manipulation
- Candle Manipulation
- Card Manipulation
- Chain Manipulation
- Chart Manipulation
- Chemical Manipulation
- Cleaning Equipment Manipulation
- Clock Manipulation
- Cloth Manipulation
- Coffin Manipulation
- Coil Manipulation
- Coin Manipulation
- Collar Manipulation
- Compass Manipulation
- Computer Manipulation
- Connector Manipulation
- Container Manipulation
- Cross Manipulation
- Debris Manipulation
- Dice Manipulation
- Disc Manipulation
- Disco Ball Manipulation
- Doll Manipulation
- Drinking Straw Manipulation
- Effigy Manipulation
- Electronic Card Manipulation
- Equipment Manipulation
- Fan Manipulation
- Flag Manipulation
- Fire Extinguisher Manipulation
- Food Manipulation
- Fork Manipulation
- Frying Pan Manipulation
- Fuel Manipulation
- Furniture Manipulation
- Gadget Manipulation
- Garbage Manipulation
- Gear Manipulation
- Home Manipulation
- Hair Product Manipulation
- Handcuff Manipulation
- Historical Object Manipulation
- Hoover Manipulation
- Hypersolid Manipulation
- Idiosyncratic Manipulation
- Inflatable Manipulation
- Jewelry Manipulation
- Jigsaw Manipulation
- Key Manipulation
- Lens Manipulation
- Life Support Manipulation
- Lightbulb Manipulation
- Lighter Manipulation
- Lipstick Manipulation
- Lock Manipulation
- Luggage Manipulation
- Magnet Manipulation
- Mask Manipulation
- Matchstick Manipulation
- Mathematical Object Manipulation
- Mechanical Manipulation
- Medical/Lab Device Manipulation
- Medicine Manipulation
- Medium Manipulation
- Megastructure Manipulation
- Meter Manipulation
- Mirror Manipulation
- Monetary Manipulation
- Musical Instrument Manipulation
- Mutagen Manipulation
- Needle Manipulation
- Object Magic
- Office Supply Manipulation
- Paper Manipulation
- Parachute Manipulation
- Parasol Manipulation
- Pendulum Manipulation
- Phone Manipulation
- Photograph Manipulation
- Pillow Manipulation
- Pipe Manipulation
- Plunger Manipulation
- Potion Manipulation
- Pottery Manipulation
- Powered Object Manipulation
- Almighty Object Manipulation
- Biotic Object Manipulation
- Cosmic Object Manipulation
- Demonic Object Manipulation
- Divine Object Manipulation
- Draconic Object Manipulation
- Eldritch Object Manipulation
- Elemental Object Manipulation
- Inner Beast Object Manipulation
- Magical Object Manipulation
- Meta Object Manipulation
- Mythic Object Manipulation
- Power-Up Manipulation
- Powered Technology
- Spiritual Object Manipulation
- Therianthropic Object Manipulation
- Transcendent Object Manipulation
- Vampiric Object Manipulation
- Projection Manipulation
- Propeller Manipulation
- Prosthetic Manipulation
- Pyrotechnic Manipulation
- Remnant Manipulation
- Ring Manipulation
- Rocket Manipulation
- Rod Manipulation
- Rope Manipulation
- Rubber Band Manipulation
- Satellite Manipulation
- Screw Manipulation
- Sculpture Manipulation
- Shard Manipulation
- Shield Manipulation
- Seal Manipulation
- Sign Manipulation
- Staple Manipulation
- Spatula Manipulation
- Sphere Manipulation
- Spike Manipulation
- Sponge Manipulation
- Spoon Manipulation
- Sports Equipment Manipulation
- Supermaterial Manipulation
- Superweapon Manipulation
- Switch Manipulation
- Tableware Manipulation
- Tape Manipulation
- Technology Manipulation
- Television Manipulation
- Tire Manipulation
- Thread Manipulation
- Tool Manipulation
- Torture Equipment Manipulation
- Toy Manipulation
- Trap Manipulation
- Treasure Manipulation
- Trophy Manipulation
- Vehicle Manipulation
- Video Game Manipulation
- Vinyl Manipulation
- Walkie-Talkie Manipulation
- Weapon Manipulation
- Wheel Manipulation
- Wire Manipulation
- Writing Implement Manipulation
- Yo-yo Manipulation
- Zipper Manipulation
Associations
- Aggregation
- Artificial Element Manipulation
- Art Physiology
- Construct Creation
- Glass Manipulation
- Matter Manipulation
- Metal Manipulation
- Mineral Manipulation
- Nature Manipulation
- Object-Less Activity
- Object Mimicry
- Potential Force Manipulation
- Shape Manipulation
- Telekinesis
Limitations
- May be unable to create objects, being limited to manipulating only from already existing sources.
- Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
- May be able to manipulate only certain types of objects, whether modern/antiques, certain materials, etc.
- Users may not be able to manipulate an object's function without touching it.
Known Users
Literature
- Materialki/Durasts (Shadow and Bone/Grishaverse)
- Magic Users (Harry Potter); via Spell Casting
- Umbitt Iremonger (Iremonger series)
- Clodius Iremonger (Iremonger series)
- Mario Esparza (Shadow Falls)
Television/Movies
- Death (Final Destination); mainly certain types of objects like the surroundings, some devices, electronics and machines
- Merpeople (Mako Mermaids); via moon rings
- Tripitaka (The New Legends Of Monkey)
- Doris (Meet the Robinsons); limited to hats
- Mui (Shaolin Soccer)
- Sorcerers (The Sorcerer's Apprentice)
- Merlin (The Sword in the Stone)
Cartoons/Comics
- Nigel Thrall (American Dragon Jake Long)
- Anodites (Ben 10)
- Gwen Tennyson
- Verdona
- Sunny
- Charmcaster (Ben 10)
- Hex (Ben 10)
- Miss Martian (DC Comics)
- Madeline Hatter (Ever After High); limited to Tea Sets and Pots
- Mickey Mouse (Fantasia); via Yen Sid's hat
- Arkadine Arcadius (Marvel Comics)
- Felonious Hexx (Robotboy)
- Raven (Teen Titans)
- Will Vandom (W.I.T.C.H.); Quintessence, the fifth element
- Nerissa Crossnic (W.I.T.C.H.); Quintessence, the fifth element
- Adi/Codec (Marvel's Future Avengers)
Anime/Manga/Manhwa
- Marked (Children of the Mud Whale); via Thymia
- Sherry Blendy (Fairy Tail)
- Alchemists (Fullmetal Alchemist)
- Izetta (Izetta: The Last Witch)
- Joi Irinaka (My Hero Academia)
- Shin Uchiha (Naruto/Boruto: Naruto Next Generations)
- Baltro (Zatch Bell!)
- Adi/Codec (Marvel's Future Avengers)
Video Games
- Sissel (Ghost Trick: Phantom Detective)
- Ray (Ghost Trick: Phantom Detective)
- Yomiel (Ghost Trick: Phantom Detective)
- Alyx Vance (Half-Life); via the Gravity Gloves
- Dog (Half-Life)
- Maxwell (Scribblenauts)
- Daniel Diaz (Life is Strange 2)
Web Series
- Glynda Goodwitch (RWBY)
- Carmine Esclados (RWBY: After the Fall)
Known Objects
- Charm of Telekinesis (Ben 10)
- Sonic Screwdriver (Doctor Who)
- Physgun (Garry's Mod)
- Gravity Gloves (Half-Life)
- Zero Point Energy Field Manipulator/Gravity Gun (Half-Life)
- Aperture Science Handheld Portal Devices/Portal Guns (Portal)
- Emperor Scorpion (Xiaolin Showdown)

















