- "hmm. that expression... that's the expression of someone who's died eleven times in a row. well, give or take. there's nuance to this stuff. don't think i'll be able to count very well from here. count for me, ok? we'll start from 12."
- ― Sans (Undertale)
The power to save moments in time and load them back. Combination of Temporal Rewind and Progress Recording. Technique of Video Game Physics. Not to be confused with Temporal Restarting, Temporal Replay and Chronoskimming. Opposite to Forward Time Save.
Also Called
- Auto-Save
- Save and Load
- Save Scumming
- Save State (Emulators)
- Temporal Reset
- Video Game Rewind
Capabilities
The user has the ability to save moments in time (usually the current moment) and load them back, either consciously or automatically upon death. Unlike Temporal Resurrection, the point in time a person travels back to is specific or predetermined, and the power only affects the user (e.g., only the user is able to remember the different timelines that occurred in between reloads). Some users are able to have multiple saves at once, while others are limited to possessing only one save, which they must overwrite each time they want to save. Due to the nature of this ability, the user is effectively immortal and can consider death and the consequences of their actions as unimportant as a result of their ability to simply "go back and try again" whenever an undesirable outcome occurs or whenever they die.
Applications
- Automatic Power Use (upon death, this power automatically reloads the user's latest save; some users may be able to select from multiple saves to be loaded back to.)
- Temporal Looping (when reloading back to a save point)
- Temporal Rewind (when saved earlier)
- Replay Effect
- Temporal Resurrection
- Timeline Memory Retainment
- Timeline Splitting (varies, when creating save files)
Techniques
- New Game+ (varies)
- Capability Retention
- Temporal Duplication of carried objects
Associations
- Attack Prediction (Varies)
- Hyper Experience
- Preparation Time Mastery
- Quantum Immortality
- Temporal Looping
- Temporal Restarting (Varies)
- Video Game Physics
Limitations
- May only work in certain areas
- May have a limit on how long a save can exist before being removed automatically, making sure that users can only use the most recent save(s).
- Saves may have a limited number of uses.
- Time can only be reloaded back to the saved point, not a second sooner or later.
- May have mixed memories from reloads
- Users of Spatial-Temporal Lock, Omnilock, or Temporal Protection will know time was reset but may not stop the user.
- In some cases, this could cause a Butterfly Effect even if the user stays on roughly the same timeline.
- Users may not be able to change the future because of Destiny Assignment and/or Destiny Chosen.
- Pointless to use against users of Temporal Erasure as they can permanently erase all points in time that were saved.
- Reload may only take effect if the user performs a certain action, such as dying or falling asleep.
- If the user saved in a situation where they would inevitably die and would be unable to escape, this would result in an infinite death loop. Ex. reloading to a point where the user is falling straight into lava always leads to inevitable death. (This may not apply to some users who are able to wipe out their own save points or return to previous ones.)
- This ability may be completely useless in a combat situation for those who don't have any experience/skills or any other superpowers that would help them fight and would only be efficient for collecting information, plotting plans, and deceiving/manipulating others.
- The user isn't immune or resistant to the effects of other supernatural powers, and they are vulnerable towards things that can kill or injure a normal person. This means users with Power Erasure, Power Nullification, and Power Absorption can still affect the user's ability.
- The user's will may be easily broken by others if forced into an infinite loop of pain/death.
- Users of Reality Warping, Nigh-Omnipotence, or similar may be able to undo or be unaffected by a temporal reload or just destroy the user's power altogether.
- Users of Omnipotence would be unaffected by temporal reloads and be capable of destroying the user's power.
- In some cases, people other than the user who have been exposed to a reload multiple times may gain a sense of déjà vu, allowing them to vaguely remember events from the reload in the form of hunches or a "gut instinct."
- Reloading to the save point undoes any progress the user has made to achieve victory, so they have to carefully coordinate and remember every step from their previous encounters if they wish to achieve said victory again.
- Even though the user can go back to a/the saved point, there may be some situations that are unbeatable regardless of how many times the user tries to win.
- If someone is aware of the user's power, like if they possess Temporal Awareness/Cosmic Awareness/Extrasensory Perception, they can plan ahead while factoring in the user's reloads to remove the user's advantage of time reloading.
Known Users
See also: Save Scumming, Save Point, Auto-Save and Justified Save Point
General
- Players (Any/Most games)
Specific
- Myron Castleman (12:01 PM; 1990 Short Film)
- Barry Thomas (12:01 PM; 1993 Television Film)
- Tim Lake (About Time)
- Barry Allen/The Flash (Arrowverse/The Flash)
- Shamna (Code Geass)
- Pai Troll (Colônia Contra-Ataca); via Golden Cartridge of Power
- Lu-Tze (Discworld)
- Yeti (Discworld)
- Kris (Deltarune): possibly due to the Player using them as a vessel, but debatable/uncertain
- Last Dragonborn (The Elder Scrolls)
- Dark (Hardcore Leveling Warrior); via Regression
- Battler Ushiromiya (Umineko no Naku Koro ni/Umineko When They Cry)
- Ekko (League of Legends)
- Link (The Legend of Zelda)
- Maxine Caulfield (Life is Strange)
- Fidel Chroniker (Loonatics Unleashed)
- Stephen Strange/Doctor Strange (Marvel Cinematic Universe); via the Time Stone
- Luka Couffaine/Viperion (Miraculous: Tales of Ladybug & Cat Noir)
- Komori (Repeating Your End Together)
- Mario (Super Mario)
- Luigi (Super Mari)
- Wario (Super Mario)
- Kiska (My Yandere Girlfriend Lurks in the Dungeon and Kills Me Over and Over Again)
- Yoo Joonghyuk (The Omniscient Reader's Viewpoint)
- Ryou Hasegawa (Ore No Genjitsu Wa Ren'ai Game??)
- Saiki Kuzushiro (Psyche Matashitemo)
- Homura Akemi (Puella Magi Madoka Magica)
- Users of the Mysterious Cave (Palm Springs)
- Nyles
- Roy
- Sarah Wilder
- Enkrid (The Knight Who Only Lives Today)
- Natsuki Subaru (Re:Zero ~Starting Life in Another World~); via Return by Death
- Wyoming (Red vs. Blue); via his time distortion unit
- D-9341 (SCP Containment Breach); via The Spiral Gestalt (SCP-970)
- Mercurius (Shinzo Banshou series)
- Most characters (Sonic the Hedgehog)
- Rintarou Okabe/Hououin Kyouma/Okarin (Steins;Gate); via the Time Leap Machine
- Kurisu Makise (Steins;Gate:The Movie − Load Region of Déjà Vu); via the Time Leap Machine
- Corinne Baxter (Strange Days at Blake Holsey High); One Off
- Asriel Dreemurr/Flowey (Undertale); formerly before Frisk shows up, and as Photoshop Flowey in the Neutral Route and the God of Hyperdeath in the True Pacifist Route
- Frisk (Undertale)
- Player (Undertale/Deltarune)
- Kirie Sakurame (UQ Holder!)
- Dark Bakura/Yami Bakura (Yu-Gi-Oh!)
- Pollon Takaoka (Anonymous;Code) via Hacking Trigger
Known Objects
- ARQ Machine (ARQ)
- Moira Engine (Marvel Comics)
- Time Bomb (Call of Duty: Black Ops)
- Z-Drive (League of Legends)
- Ocarina of Time (Legend of Zelda)
- Time Stone (Marvel Cinematic Universe)
- Time distortion unit (Red vs. Blue)
- Time Leap Machine (Steins;Gate)
- Hourglass Token (Yu-Gi-Oh!)













