The power to save a future moment in time and reset forward to that point. Combination of Flash-Forward and Progress Recording. Technique of Video Game Physics. Opposite to Temporal Reload.
Also Called
- Time Save Skipping
- Temporal Bookmarking
- Pre-save Scumming
Capabilities
The user can "save" a future moment in time and save that moment and skip to it (or go forward to) that point. The user could skip time to that save point whenever they want. This is mostly used when the user or an ally is doing well at something at the current moment, but it can be used when the user is not doing well at the moment, with the risk of skipping time only to be defeated at that time.
Associations
- Accelerated Probability
- Alternate Timeline Traveling
- Event Experiencing
- Event Skipping
- Flash-Forward
- Flawless Precognition
- Future Hastening
- Future Interaction
- Probability Travel
- Progress Recording
- Situational Synchronicity
- Temporal Erasure
- Temporal Resurrection
- Time Compression
- Time Travel
- Timeline Splitting
- Video Game Physics
Limitations
- May have a limit for how long time can be saved to go to.
- May carry wounds and other injuries to the save point.
- Time can only be reloaded forward on the saved point not backwards.
- Users of Spatial-Temporal Lock, Omnilock or Temporal Protection will know time was skipped.
- Users cannot stop an Inevitable Event.
Known Users
- Diavolo (JoJo's Bizarre Adventure Part V: Vento Aureo/Golden Wind); via King Crimson/Epitaph
Known Objects
- Temporal Transceiver (Marvel Animated Universe/X-Men)