The ability to control the forces that allow things to fuse, assimilate, or connect. Sub-power of Interaction Manipulation. Variation of Force Manipulation. Combination of Amalgamation and Power Mixture. Not to be confused with Unity Manipulation.
Also Called
- Fusion Manipulation
Capabilities
The user can manipulate the forces that allow things to unite literally or metaphorically. Not only the user can just fuse or defuse things, but they can prevent fusion. The user can make things that are assimilated or absorbed by something else not happen or vice versa. This ability also affects communities as well, in a different sense. The force that the user wields can even cause a union of humans or animals to disperse or gather at the user's will. This force can act in mystical and physical ways.
Applications
- Alternate and strengthen the bonds of unification's fabricated.
- Amalgamation
- Cancel absorption, fusing, or combination-based powers of any kind.
- Bond Manipulation
- Body Part Substitution/Subsuming Transplantation
- Combine different planes of reality.
- Combined Force Manipulation
- Defuse or disperse the opponents totally destroying them.
- Entity Fusionism
- Expulsion
- Expel certain aspects of oneself.
- Fuse or defuse things with a mystical force.
- Fusion Attacks
- Gestalt Form
- Life-Force Mixture
- Magic Unification:by unifying different types of magic
- Merging Vision
- Power Augmentation if they have similar abilities
- Power Mixture
- Property Manipulation
- Unity Manipulation
- Weapon Combination
Techniques
- Absolute Fusion/Separation
- Binding Energy Manipulation
- Fusion Combat
- Fusion Defense
- Fusion Empowerment
- Molecular Bonding
Variations
Levels
Basic Level
The user begins to sense the underlying forces of unity and division. Their control is minimal and often guided more by instinct than intent. Fusion and fission occur in small, tangible ways: bonding simple materials, separating one object into its parts, or mending minor wounds by coaxing broken tissue to reconnect. Fusions at this level are unstable and often unpredictable, like mixing paint without knowing what color will emerge. Fission feels like snapping a stick—effective but crude. Healing, restoration, and separation are possible, but limited in scope and subtlety. The user is learning to listen to the energy of connection, to feel the quiet pulse of division, but they are still a novice walking through a vast and unfamiliar world.
Advanced Level
With growing attunement, the user no longer simply triggers reactions—they begins to guide them. Unity and separation now respond more readily to their thoughts, allowing them to merge objects or energies with more coherence and stability. They can initiate combinations that make sense, like reinforcing armor with stone or synchronizing two minds for perfect communication. Fission becomes more refined, no longer mere destruction, but a method of extracting specific elements or unraveling a problem at its root. Healing deepens, as the user learns to mend not just skin and bone, but energy pathways and emotional fractures. At this stage, unity becomes a means of collaboration, reinforcement, and construction, while division is used to purify, analyze, or disengage. The user moves from reactive improvisation to deliberate manipulation, slowly mastering the flow of the forces they wield.
Master Level
Now a true wielder, the user steps into creative authority. They are no longer bound to the natural outcomes of fusion and fission—they choose what the results will be. Fusion becomes an act of sculpting, where the user can select which attributes remain, which are cast aside, and what entirely new traits are born. They can merge beings or objects into forms that transcend their origins, creating tools, entities, or identities shaped by vision, not chance. Fission becomes a process of purification or evolution; the user can extract only the unwanted, isolate the essence, or divide even intangible forces like memory, emotion, or power. Restoration is complete and purposeful—a broken relic returns not just whole, but empowered. Healing reaches into the soul, mending trauma, reconnecting lost fragments of self. At this level, the user becomes a force of transformation, altering the world and its inhabitants with precision and empathy, turning dissonance into harmony and chaos into clarity.
Ultimate Level
With mastery achieved, the user steps into mythic influence. Their power reaches across dimensions and timelines, allowing them to fuse or fracture not just matter, but the very fabric of existence. They can combine past and future, merge conflicting possibilities into singular realities, or sever an event from its consequence. Unity and division become tools for shaping destiny, rewriting relationships between people, places, ideas—even rewriting the rules that define them. Fusion is now conceptual: the user can blend opposing elements into entirely new forms of energy or emotion, creating miracles that defy logic. Fission becomes a scalpel sharp enough to separate identity from purpose, light from shadow, life from death—without destroying either. The user can heal from total obliteration, resurrect through reassembly, or repair entire ecosystems by re-aligning their fractured forces. They move like a legend through the world, untangling impossibilities and weaving new realities from threads no one else can even see.
Absolute Level
At this final stage, the user is no longer merely wielding Unity Force Manipulation—they are the living principle of it. Unity and division respond not just to their intention, but to their existence. They can fuse anything—concepts, people, timelines, elements, souls—regardless of distance, scale, or complexity. They can separate what was once thought indivisible: an unbreakable bond, a fundamental truth, a universal law. And most importantly, once they have fused or separated something, only they can reverse it. No other force, being, or law can undo what they have enacted unless they will it so.
Their influence extends across all planes—physical, spiritual, mental, and conceptual. They can bind entire civilizations into a unified consciousness, or fracture a shared reality into splinters of divergent possibility. They can merge identities into singular legends, or divide destinies into infinite choices. Emotions, memories, elements, even time itself can be joined or severed at their command, reconfiguring the structure of existence to match their design.
Each action they take redefines the boundaries between things. Their presence alone begins to synchronize or destabilize the world around them, as if reality is instinctively responding to their frequency. Relationships, laws, meanings—everything that exists in relation to something else—is subject to their will.
They are the absolute authority over connection and disconnection. A fusion they enact becomes law until they choose otherwise. A separation becomes final unless they reunite it. In this, they are not merely a force of change—they are the force through which all change is made possible. They are the sovereign architect of togetherness and division, the final word on what belongs… and what does not.
Associations
- Absolute Fusion
- Absorption
- Creation
- Fusion Arts
- Fusionism
- Infusion
- Magic
- Molecular Manipulation
- Strong Force Manipulation
- Weak Force Manipulation
Limitations
- Fission Inducement
- Merging Immunity
- One must be careful of what is being fused or it could backfire.
- Users may only be allowed to fuse certain things.
- Somethings may not be able to fuse.
Known Users
- Mikono Suzushiro (Aquarion Evol); via Element of Unification
- Labolas (Bayonetta 3)
- Dark Danny (Danny Phantom)
- B'wana Beast (DC Comics)
- Freedom Beast (DC Comics)
- Namekians (Dragon Ball series)
- DIO Brando (JoJo's Bizarre Adventure)
- Dreamy Luigi (Mario & Luigi: Dream Team)
- Spawny (Mario + Rabbids Kingdom Battle)
- Users of Fusion (Shin Megami Tensei/Persona series)
- B'wana Beast (Batman: The Brave and the Bold)
- Freedom Beast (Titans)
- Gems (Steven Universe)
Known Objects
- Biomnitrix (Ben 10: Omniverse)
- Potara Earrings (Dragon Ball series)
- Fenton Ghost Catcher (Danny Phantom)
- SupaMerge (Mario + Rabbids Kingdom Battle)
- The Holy Grail (The Unified Field)
- Super Fusion Spell Card (Yu-Gi-Oh GX)
Known Powers
- Fusion Dance (Dragon Ball Z)















