The power to enter a state with mechanism/technology-related abilities, powers, skills and traits. Technique of Technology Manipulation. Variation of Mode Switching. Not to be confused with Bionic Physiology.
Also Called
- Bionic Form/Mode
- Cybernetic Form/Mode
- Machine Form/Mode
- Mech Form/Mode
- Technological Mode
Capabilities
The user can enter a state with mechanism/technology-related abilities, powers, skills and traits. They can use this to manifest highly advanced tools/weapons, acquire mechanical enhancements to their physiology and demonstrate advantages/capabilities inherent in robots, machines and/or technological weaponry.
Applications
Other
- Combat Adaptation
- Mecha Creation
- Mecha Wearing
- Power Suit
- Scientific Weaponry
- Technological Weaponry
- Weaponry Refinement
Associations
Variations
Limitations
- May not be able to change back to previous form.
- May only be in this mode temporarily
- May be vulnerable to technology-damaging effects.
Known Users
- K (Absolute Duo); via Destruction Unit
- Ben Tennyson (Ben 10); as Upgrade, Frankenstrike, Ultimate Echo Echo, Armodrillo, pre-Omniverse redesign Eatle, Clockwork, and Atomix
- Aegiochusmon: Blue (Digimon)
- Special Dressphere Users (Final Fantasy X-2)
- Paine
- Rikku
- Jang gwangnam (Hellper)
- Kazumi Sawatari/Kamen Rider Grease (Kamen Rider Build)
- Sento Kiryu/Kamen Rider Build (Kamen Rider Build); via the Robot Fullbottle
- Baku Yorozu/Kamen Rider Zeztz (Kamen Rider Zeztz); via Technolom-based forms
- Kirby (Kirby); via UFO and Refrigerator Copy Abilities
- Kigurumians (Planet With)
- Generalissmo
- Sensei
- Sari Sumdac (Transformers: Animated)
- Brett Matthews (Turbo Teen)
- Turbozaurs (Turbozaurs)












