The power to manipulate one's personal science. Sub-power of Science Manipulation. Technique of Personal Mastery. Opposite to Personal Magic.
Capabilities
The user can manipulate their personal science, granting them a variety of effects and abilities based on the branch of science (physics, mathematics, chemistry, biology, etc.).
Applications
Base
- All Science Powers
Signature
- Living Laboratory
- Personal Equipment
- Science Combat
- Science Creation
- Science Empowerment
- Scientific Arts
- Scientific Entity Physiology
- Science Immunity
- Science Intuition
- Science Negation
- Scientific Perception
- Super Science
Variations
- Personal Chemistry Manipulation
- Personal Computer
- Personal Fluid Power
- Personal Mathematics
- Personal Formula
- Personal Physics
- Enhanced Physics
- Personal Density
- Personal Distortion
- Personal Electricity
- Personal Energy
- Personal Friction
- Personal Gravity
- Personal G-Force
- Personal Inertia
- Personal Kinetic Energy
- Personal Light
- Personal Magnetism
- Personal Matter
- Personal Probability Manipulation
- Personal Quanta
- Personal Size Manipulation
- Personal Sound
- Personal Space-Time
- Personal Vector
- Personal Weight Manipulation
- Self-Atomic Manipulation
- Self-Axis Manipulation
- Self-Molecular Manipulation
- Self-Motion Manipulation
- Self-Particle Manipulation
- Self-Subatomic Manipulation
- Self-Velocity Manipulation
- Whole Body Exertion
- Personal Psychology
- Personal Steam Power
- Self Supremacy
Associations
Limitations
- May be useless without understanding of science.
Known Users
- Coluans (DC Comics)
- Firestorm (DC Comics)
- Jonathan Osterman/Doctor Manhattan (DC Comics)
- Quantum Field Users (DC Comics)
- En Sabah Nur/Apocalypse (Marvel Comics)
- Orochimaru (Naruto)
- Quantum Ray (Cosmic Quantum Ray)
- Rick Sanchez (Rick and Morty)